CMSC 23700
Project 3: Terrain rendering

For this project you will implement a cross-country driving simulation.

It is due Thursday, December 11, 2003 at Noon. Demos will be scheduled for that afternoon in the Mac Lab.

Resources

The problem description (Revised 2003-12-04) [pdf]

ROAMing Terrain: Real-time Optimally Adapting Meshes [pdf]

This paper describes the full ROAM algorithm.

ps512.tgz

This compressed tar file contains a 513x513 terrain grid. It is 1,071,935 bytes (compressed).

ps1k.tgz

This compressed tar file contains a 1025x1025 terrain grid. It is the same terrain as ps512, but at twice the resolution. The file is 4,190,248 bytes (compressed).

ps4k.tgz

This compressed tar file contains a 4097x4097 terrain grid. It is the same terrain as ps512, but at eight times the resolution. The file is 62,605,714 bytes (compressed).


Last revised: December 9, 2003.