From Game Design Workshop:
Objectives: List five fundamentally different games and, in one sentences per game, describe the objectives in each game.



Compare and contrast the conflict in Monopoly from the conflict in either Scrabble, gymnastics, tennis, or soccer.




What aspect of the outcome of a game is necessary to keep players engaged?


Name three games that you find particular challenging and describe why.



How do they define Play within the realm of games?


What are the three keys that are identified as important when designing a puzzle?



What is an important corollary to designing something fun (described on page 36), and how does that affect how you design games?

What is your favorite game, and what is its premise?

Have you ever played a game in which the story or characters interested you? If so, where/when was the story set, and what aspects of it did you enjoy?