Final Project


Objectives


Your goal in this project is to explore a topic in robotics that is interesting to you and your team. This open-ended project is an opportunity to be creative and ambitions and we are excited to see what you will accomplish!

Learning Goals

Teaming & Logistics

For this project, your team should consist of 2-4 members. You can work with prior partners from the previous 2 projects. Like the prior two projects, we do ask that your project team all attend the same lab section for the next 3 weeks.


Deliverables


Project Pitches

Develop and submit 1-2 final project pitches and put them in this Google Doc. In that Google Doc, you can also find instructions and example project pitches.

Project Proposal

Your project proposal should include:

Your project proposal should be placed in a Google Drive folder your team creates for its deliverables. When you're ready to turn in your project proposal:

Presentations

All of your presentations should be uploaded to your team's Google Drive folder before the class when you're presenting.

Code

You'll organize your code into one Github repo.

Writeup

Like in the previous projects, your Github README will serve as your project writeup. Your writeup should include the following:

Demo

Each team will demo their project during the finals period time slot. Your demo should clearly exhibit all of the functionality and features of your project. Because live demos can sometimes go awry, we recommend having a backup demo video.

Demos will be awarded full credit if:

Grading


Deadlines & Submission


Project Proposal

Your team's project proposal and presentation slides should all be uploaded within the same Google Drive folder that your group creates for this project. For your first deliverable (the project proposal), please 1) give all the members of the teaching team read & comment access to the Google Drive folder (sarahsebo@uchicago.edu, davidwu26@uchicago.edu, humphrik@uchicago.edu) and 2) DM all of the teaching team the link to your Google Drive folder on Slack.

Presentations

Your project team will make a total of 3 presentations over the course of the project. Upload your slides for each of these presentations to your Google Drive folder before the class period where you'll be presenting them.

Team Contributions Survey

Once you're done with your project, fill out the team contributions survey. The purpose of this survey is to accurately capture the contributions of each team member to your combined final project deliverables.

Final Project Submission Items

The following final project deliverables are due on Friday, June 3 by 11:00am CST:

A Note on Flex Hours

As noted on the Syllabus page, we are not accepting flex hours for this assignment.


Choosing a Project Topic


Requirements

Additional Resources

The final project offers you the opportunity to go beyond what we've done in class thus far in several ways:

Example Final Projects

Please keep in mind that this is the first time this class has been taught in-person with the physical Turtlebot3 robots. These prior examples come from when the class was taught on Zoom and entirely in simulation.


strikerbot
Striker Bot

This team aimed to build a robot that could improve it's bowling in a simulated lane through the use of a genetic algorithm. They developed an implementation of bowling in the Gazebo world for which they parameterized certain variables (robot velocity, the time the robot spent moving) they wished to optimize with their algorithm. Their multiple bowling lanes allowed them to test each generation more quickly.


tic-tac-toe
Turtlebot Tic-Tac-Toe

Using a Q-learning minimax algorithm, this team programmed two robot players to play tic-tac-toe against one another, with their actions simulated by a single turtlebot in a Gazebo world. They wanted to apply learning towards a 2-player game, rather than the 1-player game (e.g., the Q-learning project) through multi agent reinforcement learning. They chose a tic-tac-toe game because like the Q-learning project, the states are discontinuous and finite (though there are a lot of them).


pacturtle
PacTurtle

Dubbed Pacturtle, this final project was inspired by Pacman. This team's program features a user-operated Pacturtle whose goal is to evade the four ghost turtles for as long as possible within a specially designed maze world. By giving all the ghost turtles different search algorithms (e.g., breadth first search, map exploration, random movements), they hoped to make the game as challenging as possible and, in this way, immerse the user in an interactive and fun game.


robot soccer
Robot Soccer Goalie

This project was inspired by both the idea of a robot goalie and the game of pong, where the turtlebot must stop a launched ball from entering a goal that is being defended. This team wanted to make a robot that could move to the location of an incoming ball and stop it from entering the goal/hitting the area behind the robot. They aimed to do this using some form of a reinforcement learning algorithm. What makes this project interesting and different from what was done in the past is that it involves a large, continuous state space of the ball pose (position, orientation, and velocity) on the field, as well as the pose of the robot. In the last QLearning project, there was a small, finite number of states which could be exhaustively searched. But in this goalie project, the soccer ball can come from any location along the middle line of the field we created, and at any angle, which is at the very least a computationally intractable number of states for performing traditional QLearning on a standard computer. This team thus had to find an approach that was still using reinforcement learning but that reduced the overall complexity required.


teleop controller
Turtlebot3 Teleop Controller

The goal of the project was to create controller teleoperation, in which connecting a controller would give a user full funtionality of that robot's wheels and arm through controller manipulation. This is interesting because it makes moving the robot a lot easier, especially the arm, and it contributes a physical, hardware component that was missing in this class. Through this project, we were able to make the robot move, turn, and grab things purely through buttons and joysticks on a controller. The three main components of this project are controller input, navigation, and inverse kinematics. The controller input controls the navigation and implements inverse kinematics in order to move the arm the way the user wants it to move.


a* light evasion
A* Search and Light Evasion

Coming from similar backgrounds in game design, this team produced a game using their knowledge of robotics algorithms. Their idea was most similar to a survival game: the player operates one TurtleBot in a dark maze while another "monster" bot tries to approach the player. The monster knows the maze and the player's position at any time. A creature of the dark, this monster cannot stay in the glow of the player's flashlight; thus, the monster bot has to be smart in planning its path to the player.

The main components of the project are A* Search and Sensory Controls. The A* Search finds the best path from the monster to the player. The robot uses its Sensory Controls to traverse the maze, center itself in the maze hallways, avoid wall collisions, make smooth turns, and detect light. If the monster runs into the player's light, the A* Search takes this into account and recalculates the new best path to sneak up behind the player.


Acknowledgments


The design of this course project was influenced by Paul Ruvolo and his Fall 2020 A Computational Introduction to Robotics course taught at Olin College of Engineering. I also want to thank the alumni of this course, whose projects are featured examples on this page.