CMSC 23700; Winter 2014
Final Project: Terrain rendering

For this project you will implement a terrain rendering system using the Chunked LOD algorithm. CMSC23700 students may work in groups of two or three students; use the web form at

https://work-groups.cs.uchicago.edu/pick_assignment/15334
to create your group.

Test maps

Important:
The test maps have been revised with new TQT files as of March 13. The program that generates TQT files was flipping the orientation of the textures, which was not intended.

Resources

Project 4 --- Terrain rendering --- Project description

A description of the first part of the final project.
[Revised March 4]

Project 5--- Terrain rendering --- Project description

A description of the second part of the final project.

Rendering Massive Terrains using Chunked Level of Detail Control [pdf]

This paper describes the Chunked LOD algorithm.

Frustum culling

A discussion about frustum culling techniques that may help supplement the discussion in the book.

Procedural Fractal Terrains

A paper by Ken Musgrave about synthesizing heightfield terrain using fractal noise. These techniques might be used to add detail geometry to a scene.


Last revised: March 13, 2014