At this point, your code should contain enemies Enemy_0, Enemy_1, and either Enemy_2 or Enemy_3. For the two remaining enemy slots (Enemy_2/3 and Enemy_4), we'll have you pick two new types of enemies to implement. You should NOT implement Enemy_4 as described in the book, though it would likely be helpful to read. Here are a few potential ideas:
Feel free to come up with your own ideas as well! Your two ideas should be reasonably different from one another. If you're not sure whether your ideas are appropriate for this assignment, please ask someone on course staff before proceeding.
Next, we'll have you add new powerups to the game. From Part 1, you should have experience coding powerups in, including ones that aren't directly related to a weapon. As with the prior section, you should pick two ideas that are relatively different from one another. Note that powerups technically don't have to be good for the player - you can make some of them bad! Here are a few potential ideas:
Finally, add an feature to the game that will increase player motivation, with justification from your readings for why it may motivate a player to continue playing the game.
In the gradescope assignment for this part, you'll be asked to describe each of the improvements you made. Then, as with before, you'll need to make a video demonstrating each of these features. Then, we'll once again have you submit all of your scripts.